Jumpscares and Screams Galore! (Five Games that made us lose our minds and our voices)

Kaitlyn and I (Kendall) are not big into the whole horror thing but for some reason we enjoy watching others play horror games. (We don’t get it either) We’re also poor university students who can’t afford to buy these games and play them ourselves either. We watch two YouTube gamers, Markiplier and Jacksepticeye, play games all the time. They do a variety of games but some of their best videos are their horror game Let’s Plays. They scream and shout much like we do when the jumpscares and creepy monsters come out to play. Let’s Play is a video documenting a playthrough of a video game which includes commentary by the gamer. So, we decided to make a list of five games that got some of the best reactions out of us.

Now, these are not in any particular order nor are they the only games that scare us. These are just a handful of them. All of these games have gameplay videos out by multiple people on YouTube if you wish to watch them. You can also find trailers for them on YouTube as well. Here we go!

1. Five Nights at Freddy’s

Five Nights at Freddy’s is a 2014 indie point-and-click survival horror video game developed by Scott Cawthon. The game centers on the fictional restaurant Freddy Fazbear’s Pizza, where the player must act as a night security guard, defending themself from the malfunctioning animatronic animal characters by tracking their movement through the facility using security cameras. Five Nights at Freddy’s was first released via Desura on August 8, 2014. On August 20, 2014, after it was approved by the service’s crowdsourcing platform Greenlight, Five Nights at Freddy’s was also released via Steam. Ports have been released for Android and iOS.

The player must survive their shift, lasting from midnight to 6:00 a.m. (approximately 8 minutes and 36 seconds of real time, 4 minutes and 30 seconds on the mobile and tablet editions), without being attacked by one of the animatronic animal robots roaming the facility. The player, who sits in an office and is unable to move, is given access to a network of security cameras throughout the facility to track the movement of the animatronic robots. Four of the five characters have distinct movement patterns; however, most of the characters’ movements take place off-screen.

The camera feeds are dimly lit and distorted, one of the rooms only contains an audio feed, and the cameras do not cover certain areas of the building, most notably the two hallways directly to the left and right of the player. The player cannot leave the guard room, but can close the doors to defend themselves, and briefly turn on lights in the hallways to check for animatronics. Use of these actions consume the player’s limited electrical power; if the power runs out, the cameras become inoperable, the doors open, and the lights go out, leaving the player with no defense against an attack. Once these things happen, music will play, it will go pitch black, and Freddy will jumpscare the player, losing the game.

The game has five levels comprising five “nights” in the game, which increase in difficulty. Completion of the game unlocks an even more difficult 6th night level, and completion of this level opens up a “Custom Night” level editor where the player can adjust the AI difficulty of the individual characters.

There is a sequel that is currently out and a third game is supposed to be released some time this year. The sequel has more animatronics a different layout but the same controls as well as a couple of new “attack” methods, as it were.

This game is all about the jumpscares. If you can’t handle things popping out at you and screeching at you then this game isn’t for you. This game really gets your heart pumping as you try and keep the Chuck-E-Cheese type monsters at bay while running down the clock. But what really made us enjoy this game was watching YouTuber’s play them. More specifically Markiplier and Jacksepticeye, whose reactions to these scares are priceless and will have you rolling on the floor laughing. (Links for both of their channel’s will be provided at the bottom of the post.)

2. Silent Hills

Silent Hills is an upcoming survival horror video game for PlayStation 4, and the ninth installment of the Silent Hill franchise. It is being developed by Kojima Productions, and will be published by Konami. It is being directed by Hideo Kojima, with assistance by film director Guillermo del Toro. Actor Norman Reedus from The Walking Dead will provide motion capture for the yet unnamed protagonist, as well as provide his voice.

An interactive teaser for Silent Hills was released on 12 August 2014 as P.T. (Playable Teaser).. Published on the PlayStation Network for the PlayStation 4 as a free download, P.T. uses a first-person perspective, in contrast to the usual third-person perspective often found in the Silent Hill series, and centers on an unknown protagonist (who you later discover is Norman Reedus’ character) who awakens in a house and experiences supernatural occurrences; the only actions available are walking and zooming as the player character explores the continuously looping corridor. After the player solves the final puzzle, a trailer reveals that it was a playable teaser for the newest Silent Hill game.

In an interview, Kojima later mentioned that P.T. was intended to take players at least a week to find the solution and expressed surprise that it was finished on the same day as its release. He chose the corridor as the setting of P.T. instead of “a ruin”, because he wanted the teaser to emotionally affect the player regardless of “cultural background”. Kojima wanted fear from an inescapable world with very minimal information to affect the player.The P.T. has been downloaded over a million times. Giant Bomb gave the Best Horror Game award to P.T. in 2014. P.T. won “Scariest Game” at Bloody Disgusting’s FEAR Awards.

We were completely freaked out and terrified by this and it was only the P.T.! God help us when the actual game comes out! We screamed and hid behind each other multiple times throughout the game. We also discovered by wathcing multiple people play it that there is so much detail in this P.T. For example, in one scene you’re supposed to go over to where the phone is and look at the wall beside the phone where a message is written in blood. This isn’t so creepy, but what most people miss is that if you turn to your right and look out the barred window you’ll find the dead wife has her face pressed against the glass and is spazzing out. Now that’s creepy as all get out!

3. Slender Man Games

Slender: The Eight Pages, originally known as Slender, is a free, downloadable, indie-developed first-person survival horror video game released in June 2012 as a beta for Microsoft Windows and OS X, utilizing the Unity engine. The game is based on the folklore figure simply known as The Slender Man, who is depicted by people, or so-called ‘survivors’, as a tall man with a white face with absolutely zero facial features, who also wears (also described by so-called “survivors”) an all black suit with a red tie around the neck area. He is also known for the ominous abduction of countless children in dark mysterious settings, such as deep forests and abandoned buildings.

Slender: The Eight Pages is set in the middle of a dense Forest during the middle of the night, and is played from a first person perspective. The player’s objective is to collect all eight pages located in various areas of the forest whilst avoiding the Slender Man. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player’s character, though the sprinting speed slowly increases as well. Slender Man moves by teleporting, creeping around the player, but only from a certain distance.The player is equipped with only a flashlight to see through the dark (its battery life is limited and will eventually shut down permanently if left on for an extended period of time).

The player’s character has the ability to jog, which will eventually, however, tire out the player and make him wheeze, if the jogging were to go on for too long. Slender Man will occasionally appear in the player’s field of vision, accompanied with a loud piano slamming noise and/or static on the screen. This then allows the ability to sprint to become available to the player. Sprinting allows the player to move faster than jogging does, but will also decrease the maximum stamina available for jogging and sprinting. A game over occurs when either the player has taken too long to find a note, the player stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will turn them around and end the game. The game over screen shows Slender Man’s face up close and blinking static pulses.

Slender: The Arrival is a video game developed by Blue Isle Studios as a sequel to Parsec Productions’ Slender: The Eight Pages. It was released on Microsoft Windows and OS X on March 26, 2013. A Steam version was released on October 28, 2013.The game was released on PlayStation 3 on September 23, 2014 in North America and September 24, 2014 in Europe and Xbox 360 on September 24, 2014 worldwide. Like its predecessor, the game is based on the Something Awful forums’ creation, the Slender Man.

The majority of the game takes place in abandoned areas (house, defunct mine, etc.), each with different objectives. Slender: The Arrival uses similar mechanics to its predecessor, The Eight Pages. The character is armed only with a flashlight. This limited defense forces a sense of helplessness, as the best way to survive in the game is to run whenever in danger. The Slender Man’s behavior changes slightly between levels.

In the first level, the Slender Man can be seen outside the window, and after going through the gate outside he can be seen on the top of hills well away from the player. In level two, he most often teleports off-screen or just out of the character’s line of sight, but is capable of appearing directly in front of the player. It is observed that his motion centers around following the player, but consists largely of jumping from place to place, the inconvenience of which is increased as each of the eight pages are collected.His behavior is much the same as this in level four, except more active. In level three, he pursues much less aggressively, serving less as the main antagonist of the level and more as a scare tactic, though is capable of teleporting directly in front of the player and ending the game.

In this level, the main antagonist is a girl who chases the player (most often following her path directly, but has been seen teleporting. It is unknown whether this is a glitch or an in-game mechanic). The only way of subduing her is by focusing the flashlight (on its second setting) on her. While looking at the Slender Man, the camera succumbs to electronic distortions such as static, blurring, color spots, audio distortion, etc., which obstructs the player’s vision unless facing away, and far enough from it. The player cannot pause while this occurs, to prevent them taking a break due to being frightened. When caught, the death screen is also different; while in Slender: The Eight Pages, the player saw a white static background with Slender Man’s faceless head, the one for Slender: The Arrival is black, with an overhead-lit and color-distorted hue and less static.

There are also new choices in difficulty (which must first be unlocked by completing the game once) being easy, normal, and hardcore. The differences being that hardcore allows the flashlight to run out, enemies are more aggressive and the player’s stamina runs out quickly. Easy has infinite flashlight, a great deal of stamina, and the enemies are not very aggressive. There are eight chapters, a secret chapter, and three endings for chapter five (original ending, hardcore ending, and steam ending).

The concept of these games is terrifying for us, especially since it’s one of those flight not fight games. Needless to say we jumped several times during the first one. The second game though really freaked us out, mostly because of the addition of what have deemed The Slender Children. Those little creeps are just terrifying.

4. Outlast & Outlast Whistleblower

Outlast is a first-person survival horror video game developed and published by Red Barrels. The game revolves around a freelance investigative journalist, Miles Upshur who decides to investigate a remote psychiatric hospital situated deep in the mountains of Lake County, Colorado. Outlast was released for Microsoft Windows on September 4, 2013 and on February 4, 2014 for PlayStation 4 plus users. Outlast generally received positive reviews from critics and it was praised for its horror elements and gameplay.

Outlast centers around a story driven survival campaign told in first-person narrative and set in a dilapidated psychiatric hospital overrun by homicidal patients. Its presentation is similar to the found footage genre popularized in horror films. The protagonist, reporter Miles Upshur, is incapable of combat, except for scripted sequences allowing him to shove enemies out of his way. Without any traditional weapons, players have to navigate the facility’s ransacked environment with parkour: vaulting over low obstacles, crawling, and sliding through narrow gaps. In addition, Miles may survive encounters with assailants by hiding inside staff lockers or under beds; more intelligent opponents may search the room for an allocated period before moving on.

Miles carries with him only a notebook and a camcorder, with which he plans to document the horrors within the asylum. It has a night vision option for use in the asylum’s many unlit sections. Use of the IR mode consumes batteries, which must be scavenged and replaced as the story line progresses. Plot details unfold through notes taken by the protagonist as footage is recorded through his camera, as well as manila folders scavenged from the environment.

*Note, both of these games are extremely gory, bloody, and should not be played by children or preteens. Both Outlast and Outlast: Whistleblower are rated M for Mature for Intense Violence, Blood and Gore, Sexual Content, Nudity, Strong Language. This is not a game for the squeamish, weak of heart, or easily frightened.

Outlast: Whistleblower (also known as Outlast: Story DLC (downloadable content)) was developed and published by Red Barrels Games. The game starts as a prequel to Outlast, revealing the reasons behind Mount Massive Asylum’s outbreak, while simultaneously overlapping with the main story to reveal its conclusion from the previous cliffhanger. It was released for PlayStation 4 and PC on May 6th, 2014, and for Xbox One on June 19th, 2014.

Similar to its predecessor, combat is impossible and the player must either run or hide from their enemies in order to stay alive. The players can hide in various spots in order to avoid their pursuers, such as nearby lockers, bellow beds, in various corners or simply blending in with the darkness. Closing doors will impede enemies and squeezing through small spaces can lose them. Certain scripted events will require a specific action from the player.

The only item the player has access to is his camcorder, which is automatically acquired after the main character breaks out of his holding cell. The camcorder is battery operated and comes with a night vision function which is used to navigate through dark areas. Batteries can be found in various spots, usually nearby electronic devices, such as radios, Walkie-talkies, etc. While the camcorder is up and filming, the character will write his thoughts in a notebook. Along the game, the player can pick up various documents, scattered throughout the asylum, that provide a background story for some of the characters. The documents appear as blue folders with “CONFIDENTIAL” stamped on the front. Aside from scavenging batteries and finding documents, certain tasks will require for the player to retrieve a key.

This game was the first real Let’s Play playthrough that we had ever watched. Out of all the many playthroughs there were we picked probably one of the scariest ones we could have. We were, quite literally, clinging to one another hiding in my room and jumping at every sound imaginable. We were stupid first of all and watched it in the dark and then we locked the door so Bekah and Anna Beth wouldn’t scare us. That plan backfired on us, and we ended up chasing our friend down the hall only to find her barricading herself in her room. She left an apology gift on the floor outside my room with a note pleading with us to accept this peace offering in place of her blood and that it was an accident. We accepted her gift and continued watching the horror that is Outlast. This game is definitely the scariest thing we have seen so far, but it had an amazing storyline and plot.

5. Fatal Frame 2

Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 〜紅い蝶〜?, lit. “Zero ~Crimson Butterfly~”), is a 2003 Japanese survival horror video game developed and originally published by Tecmo. It is the second installment in the Fatal Frame series, and is widely considered to be among the scariest video games ever created. Crimson Butterfly was originally released in 2003 for the PlayStation 2 and for the PlayStation 3 in 2013, and a “Director’s Cut” version for the Xbox in 2004 included some additional features. A remake of the game, titled Project Zero 2: Wii Edition, was released for the Wii in 2012.

The gameplay in Fatal Frame II experienced some changes from its predecessor. For most of the game, the player controls the protagonist Mio Amakura as she searches the Lost Village for (and sometimes, with) her twin sister, Mayu. Shortly into the game, Mio will obtain a flashlight, which can be aimed in different directions, although the flashlight will not work in all areas.Throughout the game, Mio will explore the village and its central buildings, finding various objects and solving puzzles in order to advance. The ghosts will often provide some backstory or hints to help Mio progress. Mio will encounter a variety of ghosts, each with different attack methods.

Mio’s only weapon is the “Camera Obscura”, an antique camera that has the ability to “take pictures of impossible things”. The Camera has two purposes within the game: both as a weapon and as a means of documentation.The camera uses a Ghost Filament which is located in the bottom right corner of the screen when the camera viewfinder is closed, and on the top of the screen when the viewfinder is open. This indicator will glow red in the presence of a hostile ghost and glow blue when a benign ghost is nearby. The intensity of the glow in relation to the direction Mio is facing serves as a sign of both the spirit’s location and proximity to Mio.

During combat, when Mio is looking through the camera, her health bar is visible on the right side of the screen (it is also visible in the game’s menu screen when paused). As with most games, if Mio’s health runs out, the game will end; the player can replenish Mio’s health using different healing items scattered throughout the game, including ‘herbal medicine’ and ‘sacred water’. The ‘stone mirror’. another item found within this game, will revive Mio from death once (the player can only hold one at a time).The camera uses different types of film as “ammunition”, with the weakest type (Type-07) being unlimited. The strength of the film types increases with their number: Type-14, Type-61, and Type-90. The strongest film type, Type-Zero, debuted in this game and despite its strength, has the slowest loading time.

The player can upgrade the Camera’s special functions and lenses using the ‘Spirit Orbs’ found throughout the game and the points earned from photographing ghosts. The points are based upon the difficulty of the shot and the level of film used; the stronger the film and the closer the spirit is to Mio, the more points the player will receive.’Shutter Chances’ occur at different moments during combat, most commonly right before a spirit attacks Mio. When a ‘Shutter Chance’ occurs, the capture circle will glow. If the player upgrades their camera equipment, they can make ‘Shutter Chances’ easier to identify.

Outside of combat, the player has the opportunity to capture fleeting photographs of nonviolent spirits as they move through the environment. These photos will also yield points for the player, if they manage to capture them in time. There are also multiple endings to this game such as the Lingering Scent ending, which leads to an automatic game over, if the player instead chooses to pursue Mayu insted of going alone, they have a chance to obtain the other endings like the Crimson Butterfly ending, the Hellish Abyss ending,and the Promise Ending (added to the Director’s Cut version). Two new endings are included in the game’s Wii Edition: the Shadow Ritual ending and the Frozen Butterfly ending.

This game had a really good story line and plot. Some of the ghosts were incredibly creeping looking and several parts of the storyline were terrifying and made us jump. It definitely gave us chills. We found the multiple endings to be happy, sad, creepy, and some we just went “NOPE“. The end credits song is beautiful by the way and worth listening too.

Now, like I said earlier all of these games can be found on YouTube and I highly suggest you watch Markiplier and Jacksepticeye play them. These are two of the funniest and nicest YouTube/Gamers out there. They really love what they do, they keep it real, they’re down to earth and above all they really care about their viewers. They call their channels a community and treat it like family which is what why we love them so much. As promised, the links to their channels are provided below. I hope you enjoyed this post and that you will continue to stick with us.

This is the link to Mark’s channel: https://www.youtube.com/user/markiplierGAME

And this is the link to Jack’s channel: https://www.youtube.com/user/jacksepticeye

(All information was found at Wikipedia and all pictures were taken from Pinterest)

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